Technology doesn't deserve to be free. It is an abstract tool; a useful fantasy, a nothing. It is non-existent until and unless a person experiences it in a useful way. — Jaron Lanier
Hi, I'm Golden. I am a Product Designer with 5 years of professional experience. My passion lies in Human-Computer Interaction (HCI)—exploring how emerging technologies can solve real-world problems and create new business value.
Over the years, I have worked on multiple cross-platform products, navigating the full spectrum from User Research and Information Architecture to Front-end Implementation. My goal is to distill complex requirements into clean, intuitive interfaces.
I believe that good design leverages technology to empower users and give them superpowers.
Aside from design, I am an amateur music composer and a fitness enthusiast dedicated to maintaining focus and vitality.
I am always exploring opportunities that blend design and engineering, aiming to push the boundaries of product development.
# From ideation to prototyping
Core Skill Sets
Product Design
I craft high-value experiences by balancing user needs with development feasibility. Specializing in IA and interaction, I assisted the team in building an MVP from 0 to 1 within 6 months (based on 20+ interviews), securing the product's first paying customer.
Technical Prototyping
I leverage code and tools (Web/Unity/3D) to rapidly validate concepts. Beyond visuals, I improved design operations by developing a custom Figma Plugin, boosting team efficiency by over 33%.
User Research
I focus on the long-term strategic value of research. I was selected for a 3-week field study in the U.S., delivering critical insights on user scenarios, usability, and business opportunities.
# Professional journey & impact
Experience
Independent Contractor
Sep 2025 – Present
Product Design Consultant
- Cross-Industry Product Design Delivery: Delivered end-to-end design for complex products across ProAV, EdTech, collaborative whiteboarding SaaS, and Medical sectors. Responsibilities spanned requirement analysis, user research, information architecture, interaction design, visual styling, and design system implementation.
- Strategic Selection: Awarded the "Ivy AI Leaders" (government program); selected for a U.S. (Philadelphia) startup exchange and high-level AI research initiative.
- Generative AI Workflow Orchestration: Developed an automated 2D character generation pipeline using Dify and Google AI Studio. Architected a node-based workflow to produce consistent sprite sheets, ensuring visual style alignment across frames through advanced prompt engineering and automation.
ViewSonic
Nov 2022 – Aug 2025
Senior Product Designer
Jul 2024 – Aug 2025- ChirpAI Product Design (0-1): Drove the 0-1 design of ChirpAI, evolving an AI Lab PoC into a comprehensive solution. Evaluated AI feature feasibility and delivered end-to-end design—from information architecture to detailed UI—focused on making AI-generated pedagogical insights accessible and actionable.
- Strategic Field Research & Market Validation: Spearheaded a 3-week field study across the US market to map school district technical ecosystems and identify B2B adoption friction; validated the product direction by securing strong purchase advocacy from initial educator cohorts.
- Stakeholder Synthesis & Ecosystem Strategy: Conducted 20+ in-depth interviews with IT Admins and Procurement Officers to translate complex B2B workflows into actionable product roadmaps, aligning a 100+ member global team to support the strategic entry into the NYC market.
Product Designer
Nov 2022 – Jun 2024- 0-to-1 Product Design (UNIVERSE): Led the product research, UX/UI design, and 3D prototyping for UNIVERSE, an educational metaverse platform focusing on 3D/XR technology.
- AI Lab Initiatives: Led early-stage AI research and design within the AI Lab, establishing foundational use cases for generative AI in education.
VirtualMe
Jul 2024 – Jan 2025
Product Designer
- Conversational UI Design: Designed interaction flows and rich menus for cross-platform chatbots (LINE, Telegram, Messenger) to optimize user engagement.
- SaaS Tool Design: Architected the UX/UI for a backend "Avatar Script Editor," enabling creators to customize virtual character behaviors efficiently.
Blackhole Creative
Jan 2021 – Dec 2021
UX Designer
- Project Management: Managed "Diorama," an NFT-based 3D virtual exhibition platform, overseeing the lifecycle from concept to launch.
- Agency Execution: Delivered comprehensive UX/UI solutions (IA, Flow, Wireframe, Visual) for high-profile clients. Key projects like TAIPEI Art Exhibit and Ravenel achieved significant media exposure.
NTUST - Innovation User Interface Lab
Sep 2019 - Jan 2022
Technical Research Assistant
- XR & Interaction Research: Developed immersive VR environments and conducted 3D gesture interaction research.
- Technical Support: Assisted in quantitative data analysis, XR prototyping, and facilitated workshops for academic and industrial partners.
Advantech
Jul 2020 – Sep 2020
UI Design Intern
- Data Visualization: Designed the dashboard interface for the Building Energy-Management System (BEMS), visualizing complex energy data for facility managers.
- UX Execution: Executed functional mapping, flow design, and final UI deliverables.
Legacy Lab International
Jul 2019 - Oct 2019
Software Engineer Intern
- Creative Coding: Developed grain movement detection systems using Max/MSP, Python, and OpenCV.
- Global Exhibition: Technical works were exhibited at the British Chamber of Commerce in Taipei and the Biennale of Digital Imagination in Marseille.
Independent Practice
2018 - Present
Creative Technologist
- Immersive Development: Engineered VR environments and human-centered interaction models for seamless, real-time experiences.
- Soundtrack & Scoring: Composed original scores for VR films, commercials, and animations to drive narrative and spatial immersion.
- Product Design: Delivered end-to-end UI/UX solutions for B2B and B2C digital products.
- Creative Engineering: Synthesized software engineering with sensory design to implement complex, multi-modal creative projects.
# Leadership, Exhibitions & Research
Activities & Publications
Biennale of Digital Imagination, Marseille
Exhibited in Marseille, France, featuring a digital art piece that combines motion tracking, sound art, and social issues.
Kaohsiung VR Film Lab Talent Workshop
Selected for the exclusive talent program. Received mentorship from Venice/Cannes film festival directors. Responsible for VR scriptwriting and interaction design planning.
OPENHCI Workshop
Led the largest student-run HCI workshop in Taiwan with 40+ staff members. Responsible for speaker & judge coordination, staff management, sponsorship planning, curriculum development, Design Thinking training, and exhibition curation.
View Outcome ReportPreliminary Study on Cognitive Experience Design in VR
Published research during my junior year on spatial orientation in Virtual Reality environments. Archived in the National Central Library and Ming Chi Industrial Design Journal (No. 137).
# Recognition & Honors
Awards & Competitions
MediaTek Mobileheros Competition
Smart City Category
NTUST Outstanding Youth Award
7th NTUST Entrepreneurship Competition
# Academic Background
Education
Empowered by my hybrid background, I leverage Vibe Coding to independently execute the full product lifecycle—from user interviews and conceptualization to prototyping and system integration.
National Taiwan University of Science & Technology
Master of Design
Entrance with Academic Excellence Scholarship
National Taiwan University of Science & Technology
Bachelor of Computer Science
Entrance with Academic Excellence Scholarship
University of Science and Technology Beijing
Exchange Program
Computer Science & Info. Tech