logo
About Me
"Technology doesn't deserve to be free. It is an abstract tool; a useful fantasy, a nothing. It is non-existent until and unless a person experiences it in a useful way." — Jaron Lanier
Wei-Zhe portrait

Hi, I'm Golden — a product designer with 5 years of experience, driven by the belief that good design transforms cold technology into superpowers for users.

Bridging Design & Engineering

With a dual background in Computer Science and Interaction Design, I focus on bringing HCI into practice. My engineering foundation lets me move fluidly between design and development — from untangling complex requirements and defining technical specs to front-end delivery. I work to close the gap between design and engineering, and am the design partner engineers trust most.

HCI & Multimodal Interfaces

Across my career, I've driven design delivery in B2B AI SaaS, EdTech, ProAV, and Industrial IoT — distilling complex system requirements into clear, intuitive experiences. Grounded in HCI, my design thinking extends beyond screens: I've helped build interfaces across multiple modalities, including GUI, Conversational UI (CUI), 3D gesture interfaces, VR, large-format touch displays (IFP), and audio-interactive devices.

From Market Insight to Business Strategy

I believe design must engage with real markets. Beyond leading digital products across North American and European markets, I represented my team on a three-week user research field study in the US. I was also selected for the government-sponsored Ivy AI Leaders program at the University of Pennsylvania. After experiencing the startup ecosystem firsthand in Philadelphia, I focus on translating those market insights into concrete product strategy.

Golden in conversation with an engineer at a Philadelphia networking event

Looking ahead, I'm drawn to emerging technology and 0-to-1 exploration — turning technical potential into scalable business value. Outside of tech, I'm an amateur composer. To me, untangling system logic and writing music are the same act: finding order and resonance in chaos. I'll keep bringing that creativity to push the boundaries of what product development can be.

# From ideation to prototyping

Core Skill Sets

Product Design

Product Design

I craft high-value experiences by balancing user needs with development feasibility. Specializing in IA and interaction, I assisted the team in building an MVP from 0 to 1 within 6 months (based on 20+ interviews), securing the product's first paying customer.

Technical Prototyping

Technical Prototyping

I leverage code and tools (Web/Unity/3D) to rapidly validate concepts. Beyond visuals, I improved design operations by developing a custom Figma Plugin, boosting team efficiency by over 33%.

User Research

User Research

I focus on the long-term strategic value of research. I was selected for a 3-week field study in the U.S., delivering critical insights on user scenarios, usability, and business opportunities.

# Professional journey & impact

Experience

Independent Contractor

Sep 2025 – Present

Product Design Consultant

  • Cross-Industry Product Design Delivery: Delivered end-to-end design for complex products across ProAV, EdTech, collaborative whiteboarding SaaS, and Medical sectors. Responsibilities spanned requirement analysis, user research, information architecture, interaction design, visual styling, and design system implementation.
  • Strategic Selection: Awarded the "Ivy AI Leaders" (government program); selected for a U.S. (Philadelphia) startup exchange and high-level AI research initiative.
  • Generative AI Workflow Orchestration: Developed an automated 2D character generation pipeline using Dify and Google AI Studio. Architected a node-based workflow to produce consistent sprite sheets, ensuring visual style alignment across frames through advanced prompt engineering and automation.

ViewSonic

Nov 2022 – Aug 2025

Senior Product Designer

Jul 2024 – Aug 2025
  • ChirpAI Product Design (0-1): Drove the 0-1 design of ChirpAI, evolving an AI Lab PoC into a comprehensive solution. Evaluated AI feature feasibility and delivered end-to-end design—from information architecture to detailed UI—focused on making AI-generated pedagogical insights accessible and actionable.
  • Strategic Field Research & Market Validation: Spearheaded a 3-week field study across the US market to map school district technical ecosystems and identify B2B adoption friction; validated the product direction by securing strong purchase advocacy from initial educator cohorts.
  • Stakeholder Synthesis & Ecosystem Strategy: Conducted 20+ in-depth interviews with IT Admins and Procurement Officers to translate complex B2B workflows into actionable product roadmaps, aligning a 100+ member global team to support the strategic entry into the NYC market.

Product Designer

Nov 2022 – Jun 2024
  • 0-to-1 Product Design (UNIVERSE): Led the product research, UX/UI design, and 3D prototyping for UNIVERSE, an educational metaverse platform focusing on 3D/XR technology.
  • AI Lab Initiatives: Led early-stage AI research and design within the AI Lab, establishing foundational use cases for generative AI in education.

VirtualMe

Jul 2024 – Jan 2025

Product Designer

  • Lead Product Design: Led 0-1 product design for a text-based VTuber platform navigating the early Product-Market Fit (PMF) stage, delivering a rapid MVP to solve core market pain points and establish a scalable foundation for TW/JP expansion.
  • CUI Design & SaaS Monetization UX: Architected a B2B "Avatar Script Editor" with 4 strategic paywall touchpoints to align with early monetization goals, alongside adaptive cross-platform CUI (LINE, Telegram, Messenger) that successfully drove initial user activation.

Blackhole Creative

Jan 2021 – Dec 2021

UX Designer

  • Project Management: Managed "Diorama," an NFT-based 3D virtual exhibition platform, overseeing the lifecycle from concept to launch.
  • Agency Execution: Delivered comprehensive UX/UI solutions (IA, Flow, Wireframe, Visual) for high-profile clients. Key projects like TAIPEI Art Exhibit and Ravenel achieved significant media exposure.

NTUST - Innovation User Interface Lab

Sep 2019 - Jan 2022

Technical Research Assistant

  • XR & Interaction Research: Developed immersive VR environments and conducted 3D gesture interaction research.
  • Technical Support: Assisted in quantitative data analysis, XR prototyping, and facilitated workshops for academic and industrial partners.

Advantech

Jul 2020 – Sep 2020

UI Design Intern

  • Data Visualization: Designed the dashboard interface for the Building Energy-Management System (BEMS), visualizing complex energy data for facility managers.
  • UX Execution: Executed functional mapping, flow design, and final UI deliverables.

Legacy Lab International

Jul 2019 - Oct 2019

Software Engineer Intern

  • Creative Coding: Developed grain movement detection systems using Max/MSP, Python, and OpenCV.
  • Global Exhibition: Technical works were exhibited at the British Chamber of Commerce in Taipei and the Biennale of Digital Imagination in Marseille.

Independent Practice

2018 - Present

Creative Technologist

  • Immersive Development: Engineered VR environments and human-centered interaction models for seamless, real-time experiences.
  • Soundtrack & Scoring: Composed original scores for VR films, commercials, and animations to drive narrative and spatial immersion.
  • Product Design: Delivered end-to-end UI/UX solutions for B2B and B2C digital products.
  • Creative Engineering: Synthesized software engineering with sensory design to implement complex, multi-modal creative projects.

# Leadership, Exhibitions & Research

Activities & Publications

Exhibitor 2021

Biennale of Digital Imagination, Marseille

Exhibited in Marseille, France, featuring a digital art piece that combines motion tracking, sound art, and social issues.

Selected Creator 2020

Kaohsiung VR Film Lab Talent Workshop

Selected for the exclusive talent program. Received mentorship from Venice/Cannes film festival directors. Responsible for VR scriptwriting and interaction design planning.

General Coordinator 2018

OPENHCI Workshop

Led the largest student-run HCI workshop in Taiwan with 40+ staff members. Responsible for speaker & judge coordination, staff management, sponsorship planning, curriculum development, Design Thinking training, and exhibition curation.

View Outcome Report
Author 2017

Preliminary Study on Cognitive Experience Design in VR

Published research during my junior year on spatial orientation in Virtual Reality environments. Archived in the National Central Library and Ming Chi Industrial Design Journal (No. 137).

# Academic Background

Education

2026

University of Pennsylvania

Short-term Program, Possibility Development in the AI Age

Government Sponsored
2018 – 2022

National Taiwan University of Science & Technology

Master of Design

Excellence Scholarship
2018

University of Science and Technology Beijing

Exchange Program, Computer Science and Information Engineering

2013 – 2018

National Taiwan University of Science & Technology

Bachelor of Computer Science

Excellence Scholarship