Virtual Affordance: Design Instinctual Hyper-real Interaction
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Virtual Affordance: Design Instinctual Hyper-real Interaction
Applied the theory of affordance to develop gesture-based interaction methods for Natural User Interfaces (NUI) in VR.
I analyzed nearly 40 VR applications to propose an interaction design framework.
I developed interactive prototypes to validate the effectiveness of gesture interactions.
Master's Thesis
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Stone Alone
Design Tandem
UX Stenotype
VirtualMe Creator Platform
PunchBeat VR
National Palace Museum VR
AR Theodolite Interaction
Avalanche Sandpile Model
BEMS Dashboard Design
NFT 3D Virtual Gallery
Interactive 3D Scenario Navigation System
Feel2 Interactive Music Disc
Cultural Probe Study on Long-Distance Intimacy
Processing Creative Coding Summer Camp
SingSong Music DAW UI
TEEC Website UX Redesign
Virtual Affordance: Design Instinctual Hyper-real Interaction
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